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Nova Powers. Text based space combat.

There are a couple of bugs in the game which only happen to people using Internet Explorer. Because no one in their right mind willingly uses IE, we're in no hurry to fix them. Just download Firefox like the rest of the internet.

News Updates


Bugs
Jan 28th 2010, 05:36:26 AM

I'm having some trouble sorting through the bug reports threads, so i want everyone to post here listing major bugs you are encountering. Small bugs too, but keep in mind the major ones will be dealt with first.

--Posted by Avido

Browser Poll
Oct 13th 2009, 06:00:58 AM

OK, as we continue development of this game it would be helpful to limit the number of browsers that we need to develop for. Consequently can people please post the browser that they are using here so we can select the most popular ones to concentrate on?

Thanks!

--Posted by

Changes so far
Aug 13th 2009, 06:52:55 PM

First, I implimented the income boosts that are associated with the classes. As most people have already noticed, there was a problem with the hourly update - I had accidentally mis-typed a variable (saying '2' instead of '3') and that screwed everything up; it should be fixed now. Every single person is technically a merchant right now, therefore you all get a boost of 20% to your income.

Second, I've edited the sidebar and the footer. Swapped the Statistics and Game Guide links, and made it so that you can access all pages that are linked in the footer without logging in.

Right now I'm working on some Alliance changes. I'm changing the ranks, and there's a possibility that everyone in the alliance can boot members. If you have that ability, please report it here and don't use it. If you were booted unjustly from this point forward, please send me a personal message.

--Posted by

New System Stats
Jul 16th 2009, 03:04:09 PM

Races:
* Racathi
* Terran
* Confederate

Classes:
* Mercantile: 20% boost to Net Income. Able to trade with any player without the use of the Trade Association. All non-merchant players must find a Merchant to trade with or must worth with the Trade Association. Access to lower level ships. May open trade routes and buy planets. Control of individual bank.
* Military: 20% boost to offensive and defensive capabilities. Access to all ships. Must work with a Merchant or the Trade Association to complete resource transactions.
* Mercenary: 10% boost to Combat, 10% boost to Net Income. Access to All 3 Race Forums, as well as its own. Contracts official.
* Leader: 5% boost to Combat, 5% boost to Net Income ”V on top of their main class. Only 4, one for each alliance. All Mercantile abilities.

Trade:
* Resources may be mined on a planet for medium returns, but income will drop so as to pay ”„workers”¦.
* Resources may also be bought and traded through the Trade Association. Price of resources increases and decreases daily. Like in the current stock system, it is recommended that you buy low and sell high.
* Trade Association is lead by Avido. He will have no planets, a large bank, and no ship building capabilities. Resources may be bought and sold through Avido or any Merchant that is willing. For a Non-Merchant to trade with a Non-Merchant, he must work through Avido or an actual Merchant.

All statistics subject to change.

Undecided:
Happiness:
Decides income and population growth. Low happiness planets at risk of secession from empire. Attacks on a planet lower happiness. Attacker ships to defender ships ratio decides how much happiness drops.

Taxes:
A player decides how much taxes a planet pays. . High taxes lowers happiness.
Default = planet population = 1.00
1.15 = 1.15 * planet population.
Happiness high after colonization, low after capture. Drops when a planet in your empire is captured, increases when you capture a planet. Happiness at risk of secession = 20%. 1% = definite secession.

Envoy Class Scout ship capable of retaking a seceded planet. Also capable of stealth recon. Unable to attack or be attacked.

--Posted by

Bug fixes..
Jul 8th 2009, 11:54:56 AM

The number of free building slots at your planets are now displayed correctly.

When trying to build a ship that you should not be able to build the error message should now be correct.

The profile page has received some cosmetic fixes and now works correctly. Please make sure that your race and desired race are correct.

The "Total Recall" button has been removed from the profile page and added to the bottom of the fleet page where it belongs. Also the "Total Recall function no longer recalls ships that are already at or moving to your homeworld.

When you use a colony ship to colonize a new planet you will be automaticly taken to the page for that planet rather than getting sent back to the fleet page.

Finally I am beginning to deal with the item that most annoys me and over the next week or so you should find that pages refresh on their own WITHOUT requiring you to click "continue" every time!

While I get geared up for the major update if there are additional small things that are broken please start threads in the bug report section so I can get them cleared up.

--Posted by

Alliance Maintanence and the new plan
Jul 7th 2009, 11:34:48 AM

I have removed the vast majority of alliances since they appeared to have no members. If I removed an alliance of which you were an active member please contact me by PM and I will replace your alliance along with any funds that were in it's bank account.

I would also like to point out that of the 13 alliances remaining 7 have only 1 member. That means that if we really go through with our plans to eliminate most alliances basicly one or two active alliances would be removed. I don't think that the change will be nearly as significant as you think it will be.

--Posted by

Alliance Bank Limits
Jul 6th 2009, 06:48:30 PM

There are now limits on the maximum amount of credits that can be deposited in alliance bank accounts. The limit is 1000 times the alliance strength. If you have more than the limit in the account you will NOT lose any money. You will simply not be able to deposit more until you remove enough money to fall below your limit.

--Posted by

New System
Jul 6th 2009, 02:07:26 PM

After much talk between Alistair and I, we have decided on an outstanding new system of gameplay.
Many of the details have been worked out, but I will outline the basic idea here for all of you. We want opinions - and while we won't necessarily listen to them, its good to know where we stand

The game will consist of 4 alliances: Confederate, Terran, Racath, and Mercenary. Each alliance will have its own forums, leader, etc. We're working on finishing the alliance system for this benefit. Inside the alliances will be 3 classes. Mercantile, Military, Mercenary, and Leader. Each has its own special abilities. The details of these abilities will become public once this system is implemented.

There will also be a Trade Negotiator. Me. You will not be able to attack me, but I will not be able to build ships, so I'm not overpowered Multiple resources will be available to buy at a certain price. Every day, the worth of these resources will rise and drop, much like the stock market or the price of gold. You may take advantage of these resources, to buy low and sell high. Its all up to you.

In other news, for the modest sum of $5, you can get a guaranteed spot in the Racathi. To donate, please visit the Store link on the left side of the page.

--Posted by

Vacation
Jul 6th 2009, 11:34:05 AM

I leave for Detroit, Michigan early tomorrow. I come back Wednesday, July 15. Until then, none but our beloved Alistair Mckeon will be watching over the game! Hurrah!


Try not to complain to him too much.

--Posted by

Desired Race
Jul 5th 2009, 10:23:37 PM

I'm nearly done with races, and now is the time to choose what you want to be. In the Profile page is a field labeled 'Desired Race' - it doesn't look very pretty right now but i could care less. It will be up until Thursday, July 16. After that date, I will be locking in those races.

But! Before you choose, know this: selecting a human race will give you a guaranteed shot at getting that race. Selecting the Racathi won't. If you choose racathi, a number will be drawn to decide if you get that race or not. I haven't decided how this number system will work, but if you're not able to be Racathi, you will be assigned a random human race. Its a bit of a gamble - is it worth it?

P.S. There will be equivalent CS's for all both of the human races, and I haven't decided whether I want one for Racathi, since they excel in destruction and capturing.

P.P.S. Eventually, different races will not be able to ally with one another. Keep it in mind.

--Posted by

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